Tools to Unlock Phones
marți, 21 septembrie 2010
Xbox360 S Diagram for NandPro
Just as a note: MODFREAKz released the diagram to read/write the NAND of the Xbox360 S, with NandPro via USB SPI.
However; This is currently not useful for end-users, as all Xbox360 Slim consoles come with new & locked CB, so the JTAG/SMC hack is not possible on these consoles. But this is of course useful for new research and who knows what the future will bring.
xboxhacker.org
However; This is currently not useful for end-users, as all Xbox360 Slim consoles come with new & locked CB, so the JTAG/SMC hack is not possible on these consoles. But this is of course useful for new research and who knows what the future will bring.
xboxhacker.org
Hddhackr V1.24 Build 20100904
Team MODFREAKz released a new version of HDDHackr, a tool that allows you to use some Western Digital laptop HDDs as Xbox 360 HDD.
What’s new/fixed:
* Fixed issue with LBA 28/48-bit address comparison
* Confirmed HddHacker supports hard drives manufactured 2010
- WD Scorpio Blue Series BPVT
- WD AV-25 Series BUDT
Notes:
Q. I heard lot of people having problems with the new 2010 models. Does it matter wich moddel I have?
A. The 2010 drive are the same, lots of people have hacked them perfectly. 99% of problems appear to be SATA chipset or BIOS configuration.
Download
What’s new/fixed:
* Fixed issue with LBA 28/48-bit address comparison
* Confirmed HddHacker supports hard drives manufactured 2010
- WD Scorpio Blue Series BPVT
- WD AV-25 Series BUDT
Notes:
Q. I heard lot of people having problems with the new 2010 models. Does it matter wich moddel I have?
A. The 2010 drive are the same, lots of people have hacked them perfectly. 99% of problems appear to be SATA chipset or BIOS configuration.
Download
Dash Launch v2.00
cOz released a new version of Dash Launch for homebrew 360s:
* At time of this writing, this is ONLY compatible with freeBOOT 9199 read info_launch.ini for info on options and setting launch parameters.* This a core rewrite, major changes were done to the paths used in the ini file, the installer can update these for you if you have the old ini files accessible at the time of install. See the inlcuded sample ini files.
* The installer is now much more robust, and can even flash the appropriate patches to your console for you, all that is required is that you have installed freeboot 9199
Overview:
* It will launch a XeX or CON file from the path you specified in launch.ini as long as it’s valid
* Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
* Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file
* allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named “kxam.patch” and be no larger than 0×4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets – see 1.0 release for a windows patch builder
* with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together
What’s new/fixed (since v1.0):
- plugins now use logical paths just like quick launch buttons
- option subvert Y to exit miniblade while in NXE to load button/default (fixed)
- added common (9199) content and ping limit patches as options
- mostly runs in system threads, startup completes while bootanim runs
- completely subverted dash.xex, no more CD issues or NXE split seconds
- removed insistance on 0/1/2 paths and reliance on CaPs to detect
- return to NXE via miniblade for system settings and others works w/o using RB
- added big block NAND mu as possible device
- optionally subvert Y to exit miniblade while in NXE to load button/default
- added xell loader to patch set and included a xex to load xell
- removed reboot on fatal error from patches
- included reboot/shutdown on fatal error as settings
- installer onscreen output cleaned up, now shuts down console at end of install
- added ini file updater to installer- added patch updater to installer
http://www.xbins.org/nfo.php?file=xboxnfo1875.nfo
* At time of this writing, this is ONLY compatible with freeBOOT 9199 read info_launch.ini for info on options and setting launch parameters.* This a core rewrite, major changes were done to the paths used in the ini file, the installer can update these for you if you have the old ini files accessible at the time of install. See the inlcuded sample ini files.
* The installer is now much more robust, and can even flash the appropriate patches to your console for you, all that is required is that you have installed freeboot 9199
Overview:
* It will launch a XeX or CON file from the path you specified in launch.ini as long as it’s valid
* Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
* Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file
* allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named “kxam.patch” and be no larger than 0×4000 bytes. Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets – see 1.0 release for a windows patch builder
* with the included patch set, launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together
What’s new/fixed (since v1.0):
- plugins now use logical paths just like quick launch buttons
- option subvert Y to exit miniblade while in NXE to load button/default (fixed)
- added common (9199) content and ping limit patches as options
- mostly runs in system threads, startup completes while bootanim runs
- completely subverted dash.xex, no more CD issues or NXE split seconds
- removed insistance on 0/1/2 paths and reliance on CaPs to detect
- return to NXE via miniblade for system settings and others works w/o using RB
- added big block NAND mu as possible device
- optionally subvert Y to exit miniblade while in NXE to load button/default
- added xell loader to patch set and included a xex to load xell
- removed reboot on fatal error from patches
- included reboot/shutdown on fatal error as settings
- installer onscreen output cleaned up, now shuts down console at end of install
- added ini file updater to installer- added patch updater to installer
http://www.xbins.org/nfo.php?file=xboxnfo1875.nfo
RarTo360 v2.5
ILLusions0fGrander released RarTo360 – an ExISO.exe GUI front end that allows you to extract 360 games from RAR or ISO to 360 via FTP:
Purpose:
1. Extract a 360 game either from Rar Archive then ISO, or just ISO, over to a jtagged xbox 360 running FTP (xexmenu/FSD)
2. Renames $SystemUpdate folder to $NoUpdate (no easy way to delete it altogether via FTP without adding more code – maybe on future release)
Use:
!! Warning: Directory can only contain ONE rar archive set or ONE iso !!
To use, edit settings.conf, run RarTo360.jar, enter game name, select Rar/ISO directory, click Start button.
v2: Created Gui
v2.1: bugfixes, thanks 1hotjob
V2.2 fixes: IP address bug, folder location with space bug, ftp log file bug.
v2.4 more fixes + features: rar vs iso selection for hand picking games, more bat file fixes.
v2.5 fixes: corrected improper logging, updated readme (Title still says 2.4)
Purpose:
1. Extract a 360 game either from Rar Archive then ISO, or just ISO, over to a jtagged xbox 360 running FTP (xexmenu/FSD)
2. Renames $SystemUpdate folder to $NoUpdate (no easy way to delete it altogether via FTP without adding more code – maybe on future release)
Use:
!! Warning: Directory can only contain ONE rar archive set or ONE iso !!
To use, edit settings.conf, run RarTo360.jar, enter game name, select Rar/ISO directory, click Start button.
v2: Created Gui
v2.1: bugfixes, thanks 1hotjob
V2.2 fixes: IP address bug, folder location with space bug, ftp log file bug.
v2.4 more fixes + features: rar vs iso selection for hand picking games, more bat file fixes.
v2.5 fixes: corrected improper logging, updated readme (Title still says 2.4)
XM360 v1.9b
Node21 (Team XeDev) now released XM360 v1.9b to the public, a tool running on homebrew 360s that will allow to organize, scan and unlock XBLA and DLC content.
What’s new/fixed (since v1.8d):
* Fixed mass ftp transfers freezing
* Fixed size display of GOD titles
* Added ability to push GOD titles
* Added ability to delete LOCAL and REMOTE GOD titles
* Fixed DLC scene being off by 1 pixel
* Fixed Game Saves scene being off by 1 pixel
* Added display of path to bottom of game saves scene
* Fixed gamesave dates in server (sometimes read wrong date)
* Added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)
* Fixed sync buttons for GOD content (v1.9a)
* Fixed percentage display when transfering GOD containers (v1.9a)
* Fixed ftp dir listing file timestamps (v1.9a)
* Fixed server for UsbMu0 and UsbMu1 (v1.9b)
* Removed some debugging output from the server when updating XBLA (v1.9b)
http://xedev.xbins.org/
What’s new/fixed (since v1.8d):
* Fixed mass ftp transfers freezing
* Fixed size display of GOD titles
* Added ability to push GOD titles
* Added ability to delete LOCAL and REMOTE GOD titles
* Fixed DLC scene being off by 1 pixel
* Fixed Game Saves scene being off by 1 pixel
* Added display of path to bottom of game saves scene
* Fixed gamesave dates in server (sometimes read wrong date)
* Added auto-update from server (previous only handled xm360.xex, now will fetch media directory as well)
* Fixed sync buttons for GOD content (v1.9a)
* Fixed percentage display when transfering GOD containers (v1.9a)
* Fixed ftp dir listing file timestamps (v1.9a)
* Fixed server for UsbMu0 and UsbMu1 (v1.9b)
* Removed some debugging output from the server when updating XBLA (v1.9b)
http://xedev.xbins.org/
JPCSP – Java PSP Emulator – v0.6 Released
Download: JPCSP v0.6
includes Win32 and 64 bit versions, Linux and Mac.
Stay tuned. We have the Homebrew Idol 3 results coming up next.
Half Byte Loader R101 Released
Running a firmware <= 6.20? Get the Patapon 2 Demo, the SAVE DATA hack, and HBL R101 for Patapon2.
Running firmware 6.30 or 6.31? Get the UMD or PSN version of Hot Shots Golf (US), Everybody’s Golf (EU), or Minna no Golf (JP), the appropriate SAVE DATA hack, and HBL R101 for your respective game.
Now download all the homebrew and have some fun.
Half Byte Loader R101:
- JJS’s patch for perfect syscalls on the golf exploit (improve compatibility, especially on the psp go)
- Changed loading address for minna no golf exploit, per J416′s recommendation
- Moved some global variables into scratchpad, which should solve firmware detection issues (issue 323)
- improves stability on all models
HBL R101 Patapon 2 Demo (for 5.03—6.20)
Patapon 2 SAVEDATA Exploit
Patapon 2 Demo
HBL R101 Hot Shots Golf (for 6.30—6.31)
Hot Shots Golf: Open Tee SAVEDATA Exploit
HBL R101 Everybody’s Golf (for 6.30—6.31)
Everybody’s Golf SAVEDATA Exploit
HBL R101 Minna no Golf (for 6.30—6.31)
Minna no Golf SAVEDATA Exploit
Play your PSP Games on your PS3
Posted back on September 8th, forum member Xitherun mentioned this:
Awesome! Unless of course, you know, it’s a fake. Time will tell.
dunno if anyone’s seen this, but one of my friends found an interesting directory in the PS3′s flash:And now we can answer with this… Russian hacker, GameSuper, demonstrates how super he is with his game by playing any PSP game on a hacked PS3. For demonstration purposes GTA Chinatown Wars is used. How does GameSuper do it? Well that method isn’t public yet. GameSuper is setting to release a beta soon — in 2 parts: 1) a tool that’ll convert a PSP ISO to a PS3 compatible format, and 2) a homebrew app to run on your PS3 that’ll enable pspemu.
/dev_flash/pspemu/release, and there’s a umd9660.sprx in there.
what do we make of ‘pspemu’?
Awesome! Unless of course, you know, it’s a fake. Time will tell.
Port HBL to Your Own Game Exploit
Wololo has written a very intuitive tutorial for all the aspiring PSP developers out there. More often than not I see new users over at lan.st posting their findings — some turn up exploitable, some not. Basically if you can overwrite “ra” (return address) you’ve likely stumbled upon a user-mode exploit and you’re set. Bonus points if you find a kernel exploit. But what next once you found said exploit? Wololo answers: Port Half Byte Loader. And once you’ve done that: Email hacks @ psp-hacks with a dot com and share your work with the world. You’ll make your mother proud, my word.

To complete this tutorial, you need basic shell skills, a working pspsdk, a working game exploit and the associated binary loader / hello world, a ruby interpreter, and basic ruby skills (usually, if you know any other scripting language, you’ll figure it out easily, there are not so many changes required).Click here for the tutorial.
ColEm PSP v2.6.1 Released
ColEm PSP v2.6.1:
- Now clearing all RAM to zeros (Heist works)
- Now padding smaller ROMs with 0xFFs in LoadROM()
- Fixed Reset9918() to reset VDP completely (Boulder Dash and Frogger)
- Implemented SCREEN2 table address masking, thanks to Daniel Bienvenu
- New save file format – not compatible with previous version
Enable PSP Remote Play for Just About any PS3 Game
Check this out — a cool little trick that essentially enables PSP Remote Play for just about any PS3 game. Of course your PS3 must be hacked in order to modify the game’s PARAM.SFO. There have been a few reports where some games don’t work, so really it’s trial and error. Nonetheless — awesome stuff!
I haven’t tried Open Remote Play with this yet, but maybe it’ll work too. PS3 gaming on your PC — imagine that.
I haven’t tried Open Remote Play with this yet, but maybe it’ll work too. PS3 gaming on your PC — imagine that.
JPCSP Revision 1764 Released
Because this is an unofficial release from the automated build system I’ll ask you click here to download JPCSP REV. 1764. Hey, there may even be a new revision by the time you read this.
Prometheus-2 for PSP Custom Firmware 5.00 M33 Released
C’mon… You didn’t think Liquidzigong was gonna leave you hanging, did ya? PSP Custom Firmware 5.00 M33 users — this one has your name on it. No ripping, no decrypting, no ISO patching — just straight up integration with CFW 5.00 M33-6.
Download and unpackage the rar archive, copy to PSP/GAME and run the installer. You’ll soon be enjoying all the games that require a firmware later than 5.00. Good lookin’ out Liquidzigong.
Changes:
- source: a9vg
Download and unpackage the rar archive, copy to PSP/GAME and run the installer. You’ll soon be enjoying all the games that require a firmware later than 5.00. Good lookin’ out Liquidzigong.
Changes:
- Support more new games
- Support future encryption games requiring 6.30
- source: a9vg
Half Byte Loader R100 Released
A few caveats with homebrew on OFW 6.30/6.31 though… Wololo notes HBL is not as stable for Hot Shots Golf as it is for the Patapon 2 demo: the homebrew menu may not appear first try, some emulators won’t run at full speed, etc. If you wish to help out, head to the source, download the dev. build and report bugs over at advancedpsp.tk.
If you’re sporting the EU version of Hot Shots Golf and HBL constantly returns you to the XMB, a possible solution is the following:
- Rename the folder hbl/libs_6xx to hbl/libs
- Rename the file hbl/config/imports.config_6xx to hbl/config/imports.config
- Try again.
Update: Ooops… My bad, I missed the EU version and the SAVEDATA exploits. They’re added now.
Download:
HBL R100 Patapon 2 Demo (for 5.03—6.20)
Patapon 2 SAVEDATA Exploit
Patapon 2 Demo
HBL R100 Hot Shots Golf (for 6.30—6.31)
Hot Shots Golf: Open Tee SAVEDATA Exploit
HBL R100 Everybody’s Golf (for 6.30—6.31)
Everybody’s Golf SAVEDATA Exploit
PS3 Firmware 3.50 Released
You know the drill… If you want hacks & homebrew, do not update. If you want 3D Blu-ray support and a couple other useless new features, then go nuts, update. If you have two or more PS3′s, then all the power to you. Cheers!
Filename: PS3_341_FW_UPDATE.RAR
Size: 167.17MB
Downloads: 10,166
Description:
Sony PS3 firmware update 3.41
SNES9X – Super Nintendo Emulator – Ported to the PS3
Developer eiz has ported SNES9X — a Super Nintendo Emulator — to the PS3. It’s a very early port so don’t expect too much. For example (from the README):
After playing a few roms I gotta say, performance is pretty damn good. Props, eiz. Nice work.
Update: The download has been updated with a newly compiled version fresh from eiz’s github repository. This version allows you to select a rom directory, instead of defaulting to dev_usb000.
Download: PS3 SNES9X
Thanks to Mentality for the compiled binary.
- Lots of snes9x features are not supported yet. No save states, for example. Most of these are really simple to implement.
- Sound code is rubbish. It more or less works, but you’ll probably hear the occasional skip.
- Performance isn’t great.
- UI. Or rather, there isn’t one.
After playing a few roms I gotta say, performance is pretty damn good. Props, eiz. Nice work.
Update: The download has been updated with a newly compiled version fresh from eiz’s github repository. This version allows you to select a rom directory, instead of defaulting to dev_usb000.
Download: PS3 SNES9X
Thanks to Mentality for the compiled binary.
PSFreedom for Dingoo v1.1 Released
Update: Mekanofreak confirms it via the comments; v1.1 adds peek & poke.
Download: PSFreedom for Dingoo v1.1
Play PSP Games on your PS3!
The project is said to come in 2 parts: 1) a PC tool, which will convert any PSP ISO to a compatible PS3 format; and 2) a homebrew app (in a dot pkg) that must be launched only once in order to make the necessary changes that enable PSP gaming. Expect a beta release sometime soon, unless of course, GameSuper isn’t so super after all.
Update: As this develops it would seem GameSuper is in fact not the baddest or hardest hacker around. Several people (see comments) have debunked his claim to fame. So unless a release happens you can consider this a fake. Sorry folks.
PS3 Custom Firmware Loader – USB Firm Loader v0.2 Released
- Download PS3 FTP Server. Install it. Connect.
- Download and copy the entire “dev_flash” folder to your USB mass storage devices’ root directory.
- Copy JaiC_USB_FIRM_LOADER.pkg to the root too.
- Install USB Firm Loader.
- Now run USB Firm Loader with the USB mass storage device attached; it should return you to the XMB with the firmware loaded off the USB stick.
Download:
PS3 USB Firmware Loader v0.2
Download PSGroove with peek & poke sys-calls:
PSGroove for AT90USB1286 / Teensy++ 2.0
PSGroove for AT90USB162 / Minimus
PSGroove for ATMEGA32U4 / Teensy
PSGroove for TI-84 Plus
Awesome Filemanager v0.03 Released *Updated*
- Added scrolling.
- Added non-empty folder deletion.
- Added a security option (normal Mode/Advanced mode) where normal mode will only allow write access in /usb_dev and /usb_hdd0/game.
- Added the ability to backup up files over 4GB to external; files are split when copied to the external device; files are merged when copied back to the internal.
- Fixed a hang-bug with folders with many files.
- Now you can copy directories and delete empty directories
- Copying speed has been improved
Controls:
- D-Pad to navigate
- up/down to navigate through files
- left/right to switch the active directory listing
- X to enter a directory
- O to copy the selected file (no directory) to the inactive directory listing.
- [] to delete the selected file.
- Not possible to copy/delete any files with spaces in it
- When copying things to the external USB, the files are marked as system files. Windows will not display them unless you enable show hidden system files
- Fonts are too small on a SD screen (will be fixed in the next version)
- Everything “hangs” when copying till it’s done
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